My guess is the answer is No, because this mod does things weird and that's why the gold loaders aren't working on them in the first place. I was trying to figure out the mod myself and found it hard to find documentation and quick guides. ![]() I'm going to beep and see if he'll look at code for us and give a definitive answer on if we can make them work with gold chunk loaders or not. I made a quick, simple guide for Flux Networks. It's not too hard to check 3-4 plugs when you logon with that setup.Īs for whether they will work while offline with a gold chunk loader. I usually have one FP per room and run conduits out from there. It wont be colored if its offline so there is a visual indicator if its not working. Place it near the door so its easy to check when you come in. My suggestion, reconfigure a bit so it's easier to deal with this bug. I always limit the number I use and put mine in an easy to reach location because of that. Usually you have to check them all when you logon and make sure they're working and on the right network. Likewise, if the cable is near a machine and its side can accept energy, then the two will be connected. This is a common annoyance with Flux Networks. If a cable is next to another, the two will connect. It's only the Flux Points in different chunks than my RF storage, which makes this a bit more confusing to me. I also double checked the Flux Plugs and Points on my RF storage and they seem to be fine. While online, it is more random and doesn't happen too often. And since Dragon Woot farms use in the millions of RF, using enderIO conduits would just be slow and inefficient, but it seems like that's what I'm going to have to do until I figure out this Flux Point issue.Īddition: I forgot to mention originally that I have encountered Flux Point disconnections even while I'm online and within 1-2 chunks of the affected Flux Points (this has happened with online chunkloaders as well). I've gone through about 400000 chuckloader tickets just on this issue (I wasn't sure the first time, and now I'm definitely sure the second time).ĭo Flux Points just simply not work with chunkloaders? And if that's the case, why do Flux Plugs stay connected just fine? It's really frustrating, as I can't really just AFK for 3000 ticks every single Ender Dragon kill I get from my farm. But I've noticed that Flux Points immediately disconnect from the connected blocks and stop delivering power the moment I disconnect. Io.: refCnt: 0Īt io.(AbstractByteBuf.java:1417) ~ Īt io. there a bug with Flux Points (the plugs seem to be fine) being disconnected randomly? I've been trying to use my Ender Dragon Woot farm for awhile now (it's 3000 ticks per dragon, so it requires a lot of time), and I decided it's just more efficient to run it while I'm offline doing schoolwork or when I'm not home. Internal Exception: Java.io.IOException: An existing connection was forcibly closed by the remote host. The error players receive when disconnecting is: Apologies for the inconvenience, I am not sure what else I could test. I don't really know what it is now because a powered energy acceptor is now also crashing players trying to join. Powering the AE2 network with a Mekanism battery or TE sterling generator also causes crashes. I am not sure which mod is causing this, I have also started an issue at the AE2 repository.ĮDIT: Ok, it may not be due to flux networks. I have a very simple setup with a flux point next to an energy acceptor and ME drive which is connected by fluix ME glass cables to a ME terminal. This might sound a bit ludicrous, but if I have an AE2 ME drive powered by a flux point placed in my world and then open it to LAN, players cannot connect if they're logged out in the chunk with the drive or load the chunk if they approach it.
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